S-PLAY Programmer

Design light shows on your laptop. Deploy to an S-PLAY SP1.

The S-PLAY Programmer is a free offline editor for Mac and Windows.
Build your show anywhere — no internet, no hardware required.
Connect to an S-PLAY SP1 when you’re ready to go live.

✓ Freeㅤ✓ Auto-updatesㅤ✓ Deploys to S-PLAY SP1

Need the hardware to deploy?

The S-PLAY SP1 plays your shows on-site.

Get the S-PLAY SP1 →

SKU: 70100

S-PLAY Programmer

Build S-PLAY shows at your desk, and generate hours of animation in minutes.

Free for Mac and Windows. Nothing has to be plugged in while you work, and you deploy and update every S-PLAY in the installation from one place. No third-party console software to buy, learn or licence.

  • Site time saved
  • Every S-PLAY from one place
  • Free, no other software needed

SKU 70100 · Works with the S-PLAY SP1-1 on firmware 3.2 or later.Firmware 3.2 or later

What it does

Hours back on every installation

Scene Cues and Fixture Layouts do not exist in the S-PLAY browser interface, and they are where most of the time goes: animation is generated rather than recorded. Everything the browser interface builds, this builds too.

Saves time

Update every S-PLAY from one place

Every S-PLAY on the network in one list, up to 250 of them. Pull a show off a unit to edit what is already running, or send a new one.

One tool, start to finish

Nothing else to licence, nothing else to learn, and no sitting through a real-time record. Build it here and save it natively.

No longer needed. A third-party console package to licence and learn
No longer needed. Recording content back to the device hour by hour
What replaces them. S-PLAY Programmer, free and made for the hardware

Build it before the hardware arrives

Quote a job, design it and demo it before a single S-PLAY is bought. Programming never waits on a delivery date.

No hardware means no DMX output to your lights. Instead, build a fixture layout that matches your installation and use a Scene Cue to preview how it will look, choosing from nearly 30 animations.

Only on the S-PLAY Programmer

Scene Cues and Fixture Layouts

An hour of animation is ready in about a minute, not an hour. Draw where the fixtures actually sit, pick a look, and it renders. The S-PLAY plays it back like any other cue.

Fits how you already work

The interface you already know

  • The S-PLAY web interface, Home page Home
  • The S-PLAY web interface, Cues page Cues
  • The S-PLAY web interface, Events page Events
  • The S-PLAY web interface, Triggers page Triggers
  • The S-PLAY web interface, Playlists page Playlists
  • The S-PLAY web interface, Schedules page Schedules
  • The S-PLAY web interface, Interfaces page Interfaces

Try it on the real rig, commit nothing

When the hardware is on the network, push the cue you are working on straight to the fixtures and watch it run. Nothing is written to a device until you deploy.

A show file you can hand over

Hand the client a .bak and the show outlives your laptop. If you cannot get on the site network, someone who is there can update it from the file.

Built for real installations

One company builds the software, builds the hardware, and answers the support ticket.

200
each of cues, playlists and schedules
250
S-PLAY units on one network
32
universes per Scene Cue
20
custom control interfaces

A Scene Cue is built per S-PLAY and covers that unit's 32 universes, so a single effect cannot span more than one unit. To run one effect across a multi-unit installation, record it from ELM instead.

See it end to end

The whole job, from your desk

Map the fixtures, render the animation, schedule the playlist, then send the show to every S-PLAY on the network. Pick the step you want to see.

S-PLAY Programmer, Tasman Bridge.bak

Media to come: the full-flow screen recording, 16:9, about 4 minutes 5 seconds. Layout, then Scene Cue, then playlist, then deploy. Subtitles burned in, no voiceover.

“Map where the fixtures actually sit, a grid, a line, a circle, or drawn by hand.”

0:12 / 4:05 CC

Resources

Download, requirements and manuals

S-PLAY Programmer

Version 1.0 · Free · SKU 70100

  • No licence, dongle or activation
  • Checks for updates on launch
  • No account, and no internet needed to build a show
  • Works with the S-PLAY SP1-1 on firmware 3.2 or later

System requirements

Windows 1164-bit
ProcessorQuad core 1.8 GHz or faster
Memory8 GB minimum, 16 GB recommended
Graphics4 GB VRAM minimum, 8 GB recommended
NetworkSame LAN as the S-PLAY, and only to deploy, extract or preview